PlayerSpace
Represents the physical play space of card zones and accompanying metadata associated with a player.
Note
Despite most usually having only one card, all zones are treated as card lists so that certain effects may be tracked properly (like light heroes placing cards into their "soul").
The top card of any zone is considered the last element of that zone's list of cards.
Attributes:
Name | Type | Description |
---|---|---|
arms |
CardList
|
Any cards in the arms equipment zone. |
arsenal |
CardList
|
Any cards currently in the player's arsenal. |
banished |
CardList
|
Any cards currently in the player's banished zone. |
chest |
CardList
|
Any cards in the chest equipment zone. |
deck |
CardList
|
The "main" deck of the player. |
graveyard |
CardList
|
Any cards currently in the player's graveyard. |
hand |
CardList
|
Any cards currently in the player's hand. |
head |
CardList
|
Any cards in the head equipment zone. |
hero |
CardList
|
Any cards in the hero zone. |
legs |
CardList
|
Any cards in the legs equipment zone. |
permanent |
CardList
|
Any cards in the permanent zone (typically active tokens, items, or allies). |
pitch |
CardList
|
Any cards currently in the player's pitch zone. |
primary_weapon |
CardList
|
Any cards in the primary weapon zone. |
secondary_weapon |
CardList
|
Any cards in the secondary weapon zone. |
Source code in fab/arena.py
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|
clear_pitch(order=[], return_to_hand=False)
¶
Clears the pitch zone of cards, placing them on the bottom of the deck.
If the order
argument is None
, then the pitched cards will be placed
on the bottom of the deck in a random order. Otherwise, a list of
integers may be specified corresponding to the order of indices. An
empty list indicates that the order should be preserved.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
order |
Optional[list[int]]
|
The order in which cards should be returned to the deck, or |
[]
|
return_to_hand |
bool
|
Whether to return the pitched cards to the hand rather than placing them in the deck. |
False
|
Source code in fab/arena.py
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|
draw_hand(int_modifier=0)
¶
Draws cards according to the hero card's intelligence.
This method automatically moves cards from the deck
field to the hand
field.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
int_modifier |
int
|
An additional value to add to the effective hero intelligence. |
0
|
Source code in fab/arena.py
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|
from_deck(deck, arms=None, chest=None, head=None, legs=None, primary_weapon=None, secondary_weapon=None)
staticmethod
¶
Creates a new player space from the specified deck.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
arms |
Optional[Card | str]
|
An optional |
None
|
chest |
Optional[Card | str]
|
An optional |
None
|
deck |
Deck
|
The |
required |
head |
Optional[Card | str]
|
An optional |
None
|
legs |
Optional[Card | str]
|
An optional |
None
|
primary_weapon |
Optional[Card | str]
|
An optional |
None
|
secondary_weapon |
Optional[Card | str]
|
An optional |
None
|
Returns:
Type | Description |
---|---|
PlayerSpace
|
A new player space from the specified deck. |
Source code in fab/arena.py
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|
hero_card()
¶
Determines the actual hero card within the player space's hero zone.
Note
This is needed because multiple cards may exist in the hero zone.
Returns:
Type | Description |
---|---|
Card
|
The hero card contained in the hero zone. |
Source code in fab/arena.py
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|
primary_weapon_card()
¶
Determines the actual primary weapon card within the player space's primary weapon zone.
Note
This is needed because multiple cards may exist in the primary weapon zone.
Returns:
Type | Description |
---|---|
Card
|
The primary weapon card contained in the primary weapon zone. |
Source code in fab/arena.py
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|
redraw_hand(int_modifier=0)
¶
Shuffles the current hand back into the deck, drawing a new one.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
int_modifier |
int
|
An additional modifier to add to the hero's intelligence value. |
0
|
Source code in fab/arena.py
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|
reset_zones()
¶
Resets the zones of the player space.
This method moves all cards from the pitch, graveyard and banished zones back into the deck (or other appropriate place), which is then shuffled.
In addition
- Any cards in hand will be returned to the deck.
- Equipment cards will be returned to their appropriate zone.
- Token cards will deleted.
- Non-token cards in the permanent zone will be returned to their appropriate zone.
Source code in fab/arena.py
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secondary_weapon_card()
¶
Determines the actual secondary weapon card within the player space's secondary weapon zone.
Note
This is needed because multiple cards may exist in the secondary weapon zone.
Returns:
Type | Description |
---|---|
Card
|
The secondary weapon card contained in the secondary weapon zone. |
Source code in fab/arena.py
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shuffle_banished()
¶
Shuffles the banished zone in-place.
Source code in fab/arena.py
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shuffle_deck()
¶
Shuffles the deck in-place.
Source code in fab/arena.py
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shuffle_graveyard()
¶
Shuffles the graveyard in-place.
Source code in fab/arena.py
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|
shuffle_hand()
¶
Shuffles the hand in-place.
Source code in fab/arena.py
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